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Game maker player object screen wrap
Game maker player object screen wrap











game maker player object screen wrap
  1. #GAME MAKER PLAYER OBJECT SCREEN WRAP HOW TO#
  2. #GAME MAKER PLAYER OBJECT SCREEN WRAP FULL#

I have made some tile-based puzzle games with fixed-size levels, and like I said I've never used the map.

#GAME MAKER PLAYER OBJECT SCREEN WRAP FULL#

It can only store 128x32 tiles, or 256x32 if you use the shared sprite memory as well, so that's a maximum of 32 full screens of tiles if you don't do anything fancy like Pico-Sokoban (scroll down to see a GIF of how the map is crammed together in that game). That said, you might run out of space if you plan on storing many levels. Bubble Pond, one of my favorites, does that. The map editor is obviously very nice, and you should definitely use it if you can. I've never used the map editor in any of my games :D I thought maybe an array of numbers representing each level would tell it what each screens has, but haven't really figured that one out yet. My main idea was to have an object level, which would have as elements each level (up to 15 or whatever I decide I can have), and each level element would have the data I need, in some format. With that in mind, how would you approach this task? Although it would be nice to learn eventually and maybe change the game to do that in the future, at this point I think option 1 is my only course of action for the time being. I don't have the foggiest idea about procedural generation of anything, so I don't think I would understand ANY explanation about that route. Have the levels be created procedurally.Have a fixed amount of levels that are all the same and tweak them difficulty-wise as I see fit, by hand.I know there's two ways I could approach this: Some of them are collectables (two types), some of them are enemies (3 types) My game is a flip screen type, 8 screens wide per level.Įach level will of course have an increasing number of features with different attributes.

#GAME MAKER PLAYER OBJECT SCREEN WRAP HOW TO#

I got to the point where I basically have all the game elements I need running (I think), and I need to start building levels, but I have no idea how to go at this really. Hello everyone, it's been a while, life gets in the way and my little pico-8 project gets pushed away, but here I am again with more questions.













Game maker player object screen wrap